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NBA Live 08 Download PC Game Fix


Forget how last year's game played; it's a whole new ballgame in Live 08. For starters, the default camera angle has been changed to a dynamic broadcast-style perspective. It's easier to see what's going on and also cuts down on the number of shots you'll put up from behind the backboard, though that still happens far too often. The controls are where the game really shows improvement. The basic scheme is mostly unchanged, but it's a lot more responsive this year. It's a piece of cake to perform a crossover, pass the ball, perform a hop-step, and then decide whether to dunk with the square (or X) button or shoot with circle (or B). This results in a fast-paced game with lots of sharp passing and great finishes. Some people might find the game to be a little to run-and-gun, but there's no denying that the gameplay is exciting. It would be even more fast-paced, but players tend to stop to receive passes on the fast break, and ball handlers will sometimes inexplicably slow the break with a lob pass. There are a few other things that are in need of improvement. Players miss some absurdly easy shots down low, and the officials call the games too tight (especially charging). Furthermore, defense is haphazard, and outside of fast breaks, players tend to stand around a lot and don't do much to get open. Regardless, the game plays much better than it did previously.




NBA Live 08 Download PC Game


Download Zip: https://www.google.com/url?q=https%3A%2F%2Furlcod.com%2F2ufTrD&sa=D&sntz=1&usg=AOvVaw12caTp3OKjmDALoc9FNoYx



The whole "superstar icon" bit from 07 is gone, but there are still ways to differentiate the stars from the scrubs. Top players such as Kobe, LeBron, Arenas, Wade, and Dirk each have a special go-to move that makes them really valuable when the game is on the line. With the exception of some of the big men, the move is generally some sort of side step or step back that leads to a nearly unstoppable jumper. They're a bit overpowered, but it is nice to be able to count on your star player in crunch time. The other way to tell the great from the merely good is to press the left bumper or L1 button. This brings up your player's hot spots, a color-coded overlay that shows what part of the floor that particular player is most successful shooting from. This may not sound like a significant feature, but there's a huge difference between a player's shooting percentage in a hot zone versus a cold zone. As a result, you'll find yourself working to get players open in specific parts of the floor. You'll even pass up open shots because you know a player isn't good from that area and there's another player with a better shot. Both of these features are quite useable, even if they are poorly explained in the pitiful instruction manual.


It seems as if the developer's resources were focused entirely on making the game play better, because otherwise there aren't any significant new modes this year. You can take part in the slam-dunk contest and three-point shootout. You can also participate in the rookie challenge as well as the FIBA tournament, neither of which anybody really cares about. Online play has been upgraded and now includes online leagues, which means that things have finally caught up to the 2K series in that regard. Our online experience was slightly smoother on the Xbox 360, but both versions played reasonably well. It was frustrating that there seemed to be some rubber-band artificial intelligence that made the games closer than they probably should have been. Sure, the games were more exciting, but it's obnoxious to suddenly not be able to hit wide-open layups. Dynasty mode has seen some subtle improvements, but is largely unchanged. It's nice to be able to jump into a game mid-sim and save your team from defeat, though. The stats and results seem to be fairly accurate too; however, it was surprising to see Shaq retire after the 2007-08 season.


There's very little visual difference between the PS3 and Xbox 360 versions of the game. The 360 version appears to have slightly less aliasing and runs a tad smoother. Player models look great, and although they don't look as smooth as 2K8 when in motion, they're vastly improved over last year. There's far less ball warping, and the transition from one move to the next is better, though there's still a lot of room for improvement. The floors, which show off real-time reflections, are attractive. Likewise, the arenas are equipped with working scoreboards and filled with excited fans.


Considering that Steve Kerr has left the broadcast booth to run the Phoenix Suns, there was some question as to who would fill his shoes in NBA Live. The good news is that it's...Steve Kerr. In addition to dealing with Shawn Marion's trade demands in real life, he's back alongside Marv Albert in the game. Once again the duo is nearly as good in video game form as they are on television. They do a fine job of keeping up with the action, and they mix in a nice bit of analysis and banter in-between. Ernie Johnson and Greg Anthony do a great job calling the All-Star Weekend events. They're always good, but they're at their best when the competitors are at their worst--they'll really let you hear it if you stink.


If you're just doing a rundown of what features and modes are new in NBA Live 08, you might think the game's not all that different from 07. That couldn't be further from the truth. It still has a long way to go before it catches up with the outstanding 2K series, but all of the little tweaks, changes, and enhancements add up to one vastly improved basketball game. NBA Live 08 is worth a look, especially if you like your hoops games with a bit of arcade-style flair to them.


NBA Live is a series of basketball video games published by EA Sports. The series, which debuted in 1994, is the successor to the previous NBA Playoffs and NBA Showdown series.


Beginning in the late 2000s, NBA Live sales had dropped off compared to their main competitor, 2K's NBA 2K series. The last released installment to date was 2018's NBA Live 19. As of 2022, the series has been in an indefinite hiatus, and after the cancellations of NBA Live 20 and NBA Live 21, there has not been any official confirmation on whether or not more games would be developed.


The predecessor of the NBA Live series was the NBA Playoffs series, which featured Lakers vs. Celtics, released first in 1989 for MS-DOS-compatible PCs and later adapted for consoles in early 1990 for the Sega Mega Drive. This game was played from a horizontal view (while later versions moved to an isometric view before ultimately moving to 3D on newer consoles). The game was one of the first to feature an NBA license, containing both real NBA teams and player likenesses and signature moves. Details such as Horace Grant's goggles are clearly visible, and Michael Jordan's "Air Reverse Layup" is animated with very high accuracy. Player numbers were also visible. The game featured only eight of the sixteen teams that qualified for the NBA playoffs that year, as well as both NBA All-Star teams.


The next game in the series was Bulls vs. Lakers, released in 1991, followed by Bulls vs. Blazers in 1992. Unlike the first game, these two releases were titled after the two teams who were in the NBA Finals the previous season, while the original release apparently chose the Lakers and Celtics due to both teams' historical success, in particular their rivalry in the 1980s. Each revision added more teams and players, as well as more signature moves. The series also included an Olympic basketball spinoff game, Team USA Basketball (1992) which uses the same engine. The final game in the series was NBA Showdown 94 for the Sega Genesis before the transition to the NBA Live naming.


The pioneer NBA Live 95 release was for fourth generation video game systems Sega Genesis and SNES, as well as the MS-DOS operating system. NBA Live 96 included the first fifth generation version, with the PlayStation, and also the first handheld games version, on the Game Boy. Sixth generation production started with NBA Live 2001 and continued all the way through NBA Live 2009 on the high selling PlayStation 2. NBA Live 06 was the first to hit seventh generation consoles, after its release to the Xbox 360. Finally, with the release of NBA Live 14 for the Xbox One and PlayStation 4, EA continued its run on into eighth generation consoles. The game was released on PC each season until support was pulled after the NBA Live 08 season.


After the release of NBA Live 10, EA attempted to retool the series under a new name with NBA Elite 11. However, the game was met with bad publicity and development problems before release and was cancelled (though a playable demo was released for download, and several copies of the full release found their way to customers). In November 2010, development of the franchise was moved from EA Canada studio to Florida-based Tiburon studio. It was eventually announced that the series' next installment would be released in Fall 2012 and would return to the NBA Live name as NBA Live 13,[1] but it would later be announced, on September 27, 2012, that they would cancel the release.[2] It wasn't until the fall of 2013, that the next game, NBA Live 14, would be released. Prior to its release, EA Sports had sold 33.54 million copies of the video game series since NBA Live 95, just falling short of its main competitor, NBA 2K's 37.24 million copies sold since its inception in 1999.[3]


NBA Live 16 was released on September 29, 2015. NBA Live Mobile was released on July 6, 2016. It is mostly used to play Ultimate Team modes in the game. NBA Live 18 was released on September 15, 2017 and features players from the WNBA. It also added a new single player mode called The One, in which the player controls an NBA prospect throughout his career. NBA Live 19 was released on September 7, 2018, and expanded on The One, by adding the ability to make a female player, as well as other game modes. NBA Live 20 was canceled by the development team due to them trying to expand into the next generation of consoles, as announced on the teams Twitter.[4] NBA Live 21 was also cancelled for the same reason. 041b061a72


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